Season 5 has arrived! Get ready for epic duels like never before, featuring a host of exciting new updates 😱
Season 5 takes you deep into the heart of a galactic Wild West, the perfect chance to prove your skills. Here’s what’s new:
Face off on the new Outlaw map and experience the brand-new Strategic Point game mode.
Show off your sharpshooting skills with two new weapons: the Westfire carbine and the M12-Tactical shotgun.
Step into the boots of a robotic bounty hunter with our new character*, the Bounty Hunter (Coming soon).
Level up and unlock exclusive Far West-themed skins through the Battle Pass! From modeling to animations, special effects, and sound design, each theme is unique. Over 40 new skins await!
Revisit the revamped Ceres map, enhanced with our new rendering technology.
Minimap in the World of the Dead: A minimap now displays your position, respawn points, and ally locations, improving map comprehension.
Ghost information: Ghosts now appear color-coded to indicate their team—blue for allies and red for enemies.
Outlaw Map: Explore our brand-new Outlaw map, set in a lawless frontier town.
Hardpoint: Compete in teams to capture and defend strategic zones. Stay in the zone to earn points, and work as a team to maintain control and block enemies from entering!
A favorite among bounty hunters, this lever-action carbine offers the perfect balance between quick reloads and powerful shots—ideal for dominating duels.
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Damages |
100 |
60 |
45 |
0 |
Damage drop regarding distance (in meters) |
||
0-5m = -30% |
5-20m = max |
>20m = -20% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
78 |
9 |
0.4s/balle |
0.8 |
An energy shotgun with a devastating charged shot, equally effective in close-quarters and mid-range duels.
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Normal shot damage |
60 |
50 |
45 |
3.6 |
Loaded shot damage |
100 |
83 |
75 |
0 |
Damage drop regarding distance (in meters) |
|||
Normal shot damage |
0 - 5m = max |
5 - 10m = -30% |
>10m = -40% |
Loaded shot damage |
0 - 7m = max |
7 - 15m = -30% |
> 15m = -40% |
|
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|---|
Normal shot |
150 |
12 |
2 |
0.3 |
Loaded shot |
NC |
Consomme 2 balles |
2 |
0.3 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
18 |
15 |
12 |
1,5 |
Damage drop regarding distance (in meters) |
|||
---|---|---|---|
0 - 6m = max |
6 - 8m = -35% |
8 - 10m = -45% |
> 10m = -70% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
750 (780) |
30 |
1 |
0,3 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
19 |
16 |
14 |
1,431 |
Damage drop regarding distance (in meters) |
|||
---|---|---|---|
0 - 8m (0 - 7m) = max |
8 - 9m (7 - 9m) = -30% |
9 - 15m = -45% |
>15m = -55% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
708 |
35 |
1 |
0,3 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
49 |
32 |
28 |
0 |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
300 (276) |
9 |
1,2 |
0,25 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
157 (152) |
119 |
108 |
0 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 20m = max |
20 - 30m = -20% |
>30m = -30% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
NC |
3,2 secondes |
2 |
0,6 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
15 |
13 |
10 |
0,25 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 22m = max |
22 - 30 m = -15% |
>30m = -25% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
660 (630) |
40 |
1,5 |
0,6 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
17 |
15 |
14 |
0,3 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 25 m = max |
25 - 35 m = -17% |
>35m = -25% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
540 (528) |
35 |
1,8 |
0,6 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
34 (33) |
28 (24) |
20 |
0 |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
300 (348) |
20 |
1,5 |
0,6 |
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
24 |
19 |
17 |
Static : 0,15 In motion : 10 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 50m = max |
50 - 70 m = -20% |
>70m = -30% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
450 (408) |
75 |
4 |
0,9 |
After-H: Battle Arena
Fixed respawn issues.
Improved weapon display and kill feed in OBS mode.
Adjusted capture timing in Domination mode.
Fixed ghost visuals and fullscreen aim issues.
Corrected map colliders and visual effects.
Fixed a bug preventing the unlocking of Atlante and Explorer characters for players who had unlocked their skins.
Moon of the Dead
Fixed various bugs preventing players from respawning.
Corrected certain visual effects.
Have questions or want to share feedback, report bugs, or suggest improvements? Let us know!