EVA Blog - Latest VR esport news

Patch note - SEASON 5

Written by Paul Catuli | 08/42/25

DISCOVER THE SPACE WESTERN ADVENTURE!

Season 5 has arrived! Get ready for epic duels like never before, featuring a host of exciting new updates 😱


Season 5 takes you deep into the heart of a galactic Wild West, the perfect chance to prove your skills. Here’s what’s new:

 

  • Face off on the new Outlaw map and experience the brand-new Strategic Point game mode.

  • Show off your sharpshooting skills with two new weapons: the Westfire carbine and the M12-Tactical shotgun.

  • Step into the boots of a robotic bounty hunter with our new character*, the Bounty Hunter (Coming soon).

  • Level up and unlock exclusive Far West-themed skins through the Battle Pass! From modeling to animations, special effects, and sound design, each theme is unique. Over 40 new skins await!

  • Revisit the revamped Ceres map, enhanced with our new rendering technology.

 

 

NEW FEATURES

 

  • Minimap in the World of the Dead: A minimap now displays your position, respawn points, and ally locations, improving map comprehension.

  • Ghost information: Ghosts now appear color-coded to indicate their team—blue for allies and red for enemies.

 

 

NEW MAP & GAME MODE : HARDPOINT

 

Outlaw Map: Explore our brand-new Outlaw map, set in a lawless frontier town. 

 

Hardpoint: Compete in teams to capture and defend strategic zones. Stay in the zone to earn points, and work as a team to maintain control and block enemies from entering!

 

 

NOUVELLES ARMES

 

WESTFIRE

A favorite among bounty hunters, this lever-action carbine offers the perfect balance between quick reloads and powerful shots—ideal for dominating duels.

 

 

Head

Torso

Endpoints

Spread

Damages

100

60

45

0

Damage drop regarding distance (in meters)

0-5m = -30%

5-20m = max

>20m = -20%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

78

9

0.4s/balle

0.8

 

M12-TACTICAL

An energy shotgun with a devastating charged shot, equally effective in close-quarters and mid-range duels.

 

 

Head

Torso

Endpoints

Spread

Normal shot damage

60

50

45

3.6

Loaded shot damage

100

83

75

0

Damage drop regarding distance (in meters)

Normal shot damage

0 - 5m = max

5 - 10m = -30%

>10m = -40%

Loaded shot damage

0 - 7m = max

7 - 15m = -30%

> 15m = -40%

 

 

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

Normal shot

150

12

2

 0.3

Loaded shot

NC

Consomme 2 balles

2

0.3

 

NEW META

 

STRIKER

 

 

Head

Torso

Endpoints

Spread

Damages

18

15

12

1,5

Damage drop regarding distance (in meters)

     

0 - 6m = max

6 - 8m = -35%

8 - 10m = -45%

> 10m = -70%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

750 (780)

30

1

0,3

MP52

 

 

Head

Torso

Endpoints

Spread

Damages

19

16

14

1,431

Damage drop regarding distance (in meters)

     

0 - 8m (0 - 7m) = max

8 - 9m (7 - 9m) = -30%

9 - 15m = -45%

>15m = -55%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

708

35

1

0,3

WARDEN

 

 

Head

Torso

Endpoints

Spread

Damages

49

32

28

0

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

300 (276)

9

1,2

0,25

ERG-51

 

 

Head

Torso

Endpoints

Spread

Damages

157 (152)

119

108

0

Damage drop regarding distance (in meters)

   

0 - 20m = max

20 - 30m = -20%

>30m = -30%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

NC

3,2 secondes

2

0,6

MX-42

 

Head

Torso

Endpoints

Spread

Damages

15

13

10

0,25

Damage drop regarding distance (in meters)

   

0 - 22m = max

22 - 30 m = -15%

>30m = -25%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

660 (630)

40

1,5

0,6

AK-77

 

Head

Torso

Endpoints

Spread

Damages

17

15

14

0,3

Damage drop regarding distance (in meters)

   

0 - 25 m = max

25 - 35 m = -17%

>35m = -25%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

540 (528)

35

1,8

0,6

NEEDLE

 

Head

Torso

Endpoints

Spread

Damages

34 (33)

28 (24)

20

0

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

300 (348)

20

1,5

0,6

FURY

 

Head

Torso

Endpoints

Spread

Damages

24

19

17

Static : 0,15

In motion : 10

Damage drop regarding distance (in meters)

   

0 - 50m = max

50 - 70 m = -20%

>70m = -30%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

450 (408)

75

4

0,9

 

BUG FIXES

 

After-H: Battle Arena

  • Fixed respawn issues.

  • Improved weapon display and kill feed in OBS mode.

  • Adjusted capture timing in Domination mode.

  • Fixed ghost visuals and fullscreen aim issues.

  • Corrected map colliders and visual effects.

  • Fixed a bug preventing the unlocking of Atlante and Explorer characters for players who had unlocked their skins.

 

Moon of the Dead

  • Fixed various bugs preventing players from respawning.

  • Corrected certain visual effects.

Have questions or want to share feedback, report bugs, or suggest improvements? Let us know!