DISCOVER THE SPACE WESTERN ADVENTURE!
Season 5 has arrived! Get ready for epic duels like never before, featuring a host of exciting new updates 😱
Season 5 takes you deep into the heart of a galactic Wild West, the perfect chance to prove your skills. Here’s what’s new:
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Face off on the new Outlaw map and experience the brand-new Strategic Point game mode.
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Show off your sharpshooting skills with two new weapons: the Westfire carbine and the M12-Tactical shotgun.
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Step into the boots of a robotic bounty hunter with our new character*, the Bounty Hunter (Coming soon).
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Level up and unlock exclusive Far West-themed skins through the Battle Pass! From modeling to animations, special effects, and sound design, each theme is unique. Over 40 new skins await!
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Revisit the revamped Ceres map, enhanced with our new rendering technology.
NEW FEATURES
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Minimap in the World of the Dead: A minimap now displays your position, respawn points, and ally locations, improving map comprehension.
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Ghost information: Ghosts now appear color-coded to indicate their team—blue for allies and red for enemies.
NEW MAP & GAME MODE : HARDPOINT
Outlaw Map: Explore our brand-new Outlaw map, set in a lawless frontier town.
Hardpoint: Compete in teams to capture and defend strategic zones. Stay in the zone to earn points, and work as a team to maintain control and block enemies from entering!
NOUVELLES ARMES
WESTFIRE
A favorite among bounty hunters, this lever-action carbine offers the perfect balance between quick reloads and powerful shots—ideal for dominating duels.
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Damages |
100 |
60 |
45 |
0 |
Damage drop regarding distance (in meters) |
||
0-5m = -30% |
5-20m = max |
>20m = -20% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
78 |
9 |
0.4s/balle |
0.8 |
M12-TACTICAL
An energy shotgun with a devastating charged shot, equally effective in close-quarters and mid-range duels.
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Normal shot damage |
60 |
50 |
45 |
3.6 |
Loaded shot damage |
100 |
83 |
75 |
0 |
Damage drop regarding distance (in meters) |
|||
Normal shot damage |
0 - 5m = max |
5 - 10m = -30% |
>10m = -40% |
Loaded shot damage |
0 - 7m = max |
7 - 15m = -30% |
> 15m = -40% |
|
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|---|
Normal shot |
150 |
12 |
2 |
0.3 |
Loaded shot |
NC |
Consomme 2 balles |
2 |
0.3 |
NEW META
STRIKER
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
18 |
15 |
12 |
1,5 |
Damage drop regarding distance (in meters) |
|||
---|---|---|---|
0 - 6m = max |
6 - 8m = -35% |
8 - 10m = -45% |
> 10m = -70% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
750 (780) |
30 |
1 |
0,3 |
MP52
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
19 |
16 |
14 |
1,431 |
Damage drop regarding distance (in meters) |
|||
---|---|---|---|
0 - 8m (0 - 7m) = max |
8 - 9m (7 - 9m) = -30% |
9 - 15m = -45% |
>15m = -55% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
708 |
35 |
1 |
0,3 |
WARDEN
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
49 |
32 |
28 |
0 |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
300 (276) |
9 |
1,2 |
0,25 |
ERG-51
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
157 (152) |
119 |
108 |
0 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 20m = max |
20 - 30m = -20% |
>30m = -30% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
NC |
3,2 secondes |
2 |
0,6 |
MX-42
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
15 |
13 |
10 |
0,25 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 22m = max |
22 - 30 m = -15% |
>30m = -25% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
660 (630) |
40 |
1,5 |
0,6 |
AK-77
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
17 |
15 |
14 |
0,3 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 25 m = max |
25 - 35 m = -17% |
>35m = -25% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
540 (528) |
35 |
1,8 |
0,6 |
NEEDLE
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
34 (33) |
28 (24) |
20 |
0 |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
300 (348) |
20 |
1,5 |
0,6 |
FURY
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damages |
24 |
19 |
17 |
Static : 0,15 In motion : 10 |
Damage drop regarding distance (in meters) |
||
---|---|---|
0 - 50m = max |
50 - 70 m = -20% |
>70m = -30% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
450 (408) |
75 |
4 |
0,9 |
BUG FIXES
After-H: Battle Arena
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Fixed respawn issues.
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Improved weapon display and kill feed in OBS mode.
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Adjusted capture timing in Domination mode.
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Fixed ghost visuals and fullscreen aim issues.
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Corrected map colliders and visual effects.
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Fixed a bug preventing the unlocking of Atlante and Explorer characters for players who had unlocked their skins.
Moon of the Dead
-
Fixed various bugs preventing players from respawning.
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Corrected certain visual effects.
Have questions or want to share feedback, report bugs, or suggest improvements? Let us know!