EVA Blog - Latest VR esport news

Patch note - 0.5.7

Written by Paul Catuli | 27/30/25

NEW meta & NEW feature

Today we're releasing a new patchnote including a new “skin saving” feature & a new meta for the following weapons: M12 Tactical, Vulcan & Striker. ⬇️

 

NEW feature

 

Skin Saving: Equipped character and weapon skins are now saved from one game to the next. Equip your favorite skins during a session, and find them automatically equipped on your characters and weapons in the next one!

 

 

NEW META

 

M12 tactical

 

 

Head

 Torso

Endpoints

Spread

Normal shot

80 (60)

80 (50)

51 (45)

2.5

Loaded shot

120

80

60

0

Damage drop regarding distance (in meters)

Normal shot

0-5m = max

5 - 10m = -30%

>10m = -40%

Loaded shot

0 - 10m (0 - 7m) = max

10 - 15m (7 - 15m) = -30%

> 15m = -40%

 

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

Normal shot

162

12

2

0,3

Loaded shot

NC

Uses 2 bullets

2

0,3

 

VULCAN

 

Head

 Torso

Endpoints

Spread

Damage

19

17 (16)

15

1st ball: no dispersion
2nd bale: 0.15
3rd bale: 0.2

Damage drop regarding distance (in meters)

0 - 30m = max

>30m = -25%

 

Cadence

Ammo

Reloading time (sec)

Switch time (sec)

Burst: 0.16 sec
Between bursts: 0.20 sec
Total: 0.36 sec

30

1.5

0.4

 

STRIKER

 

 

Head

 Torso

Endpoints

Spread

Damage

18

15

13 (12)

 

Damage drop regarding distance (in meters)

0 - 6m = max

6 - 8m = -35%

8 - 10m = -45%

> 10m = -70%

Cadence (RPM)

Ammo

Reloading time (sec)

Switch time (sec)

750

30

1

0,3

correctifs

 

  • Correction of a bug that closed teleporters and killed players under certain circumstances. We’re done with teleporters snatching the MVP title in your games 👑

  • Correction of a bug making capture points disappear on the minimaps displayed before you revive, under certain circumstances

  • The Rogue character’s skins are back

  • Translation corrections in Spanish

  • Correction of a visual bug on the Westfire Undertaker skin

  • Correction of bug affecting players' ability to reach the Needle's maximum fire rate and adaptation of the theoretical fire rate so as not to affect the current meta

  • Miscellaneous corrections of visual and collision glitches

 

Questions or suggestions ? ⬇️