NEW meta & NEW feature
Today we're releasing a new patchnote including a new “skin saving” feature & a new meta for the following weapons: M12 Tactical, Vulcan & Striker. ⬇️
NEW feature
Skin Saving: Equipped character and weapon skins are now saved from one game to the next. Equip your favorite skins during a session, and find them automatically equipped on your characters and weapons in the next one!
NEW META
M12 tactical
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Normal shot |
80 (60) |
80 (50) |
51 (45) |
2.5 |
Loaded shot |
120 |
80 |
60 |
0 |
Damage drop regarding distance (in meters) |
|||
Normal shot |
0-5m = max |
5 - 10m = -30% |
>10m = -40% |
Loaded shot |
0 - 10m (0 - 7m) = max |
10 - 15m (7 - 15m) = -30% |
> 15m = -40% |
|
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|---|
Normal shot |
162 |
12 |
2 |
0,3 |
Loaded shot |
NC |
Uses 2 bullets |
2 |
0,3 |
VULCAN
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Damage |
19 |
17 (16) |
15 |
1st ball: no dispersion |
Damage drop regarding distance (in meters) |
|
0 - 30m = max |
>30m = -25% |
Cadence |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
Burst: 0.16 sec |
30 |
1.5 |
0.4 |
STRIKER
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Damage |
18 |
15 |
13 (12) |
Damage drop regarding distance (in meters) |
|||
---|---|---|---|
0 - 6m = max |
6 - 8m = -35% |
8 - 10m = -45% |
> 10m = -70% |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
750 |
30 |
1 |
0,3 |
correctifs
-
Correction of a bug that closed teleporters and killed players under certain circumstances. We’re done with teleporters snatching the MVP title in your games 👑
-
Correction of a bug making capture points disappear on the minimaps displayed before you revive, under certain circumstances
-
The Rogue character’s skins are back
-
Translation corrections in Spanish
-
Correction of a visual bug on the Westfire Undertaker skin
-
Correction of bug affecting players' ability to reach the Needle's maximum fire rate and adaptation of the theoretical fire rate so as not to affect the current meta
-
Miscellaneous corrections of visual and collision glitches
Questions or suggestions ? ⬇️
