Welcome to build 1.7.5! 👋
Discover all the new features below, as well as the new meta for EVA BATTLE ARENA:
As part of the launch of the EVA PRO LEAGUE, the OBS mode is getting a refresh to improve readability when following matches on venue screens or via stream:
A completely new layout, updated visuals, and refreshed minimaps for better clarity
OBS mode now comes in multiple color variations depending on the matches:
During EVA PRO LEAGUE matches:
Player photos will replace character thumbnails
Visuals specific to EVA PRO LEAGUE teams will be displayed during matches and on end-of-game screens
From the admin PC, the GM has now access to a new refereeing tool: the REVIVE button, which resets the respawn timer to 0, allowing a player to respawn immediately.
At the end of the session, during offboarding, some players will be asked to answer 3 questions about the quality of their experience. These responses will help us identify areas for improvement and deliver a better experience for all players.
| Head | Body | Endpoints | Spread | |
|---|---|---|---|---|
| Normal shot damage | 80 | 80 | 51 | 2 |
| Loaded shot damage | 100 | 100 | 100 | 0 |
| Damage drop regarding distance (in meters) | |||
| Normal shot damage |
0 - 5m = max | 5 - 10m = -30% | >10m = -40% |
| Loaded shot damage | 0 - 5m (0 - 6) = max | 5 - 15m (6 - 15m) = -30% | > 15m = -40% |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
Time to change mode (s) | |
| Normal shot damage | 150 (162) | 8 | 2 | 0,3 | 1 |
| Loaded shot damage | Cooldown: 50 (35 secondes) | Triggers 3 bullets | 2 | 1 |
| Head | Body | Endpoints | Spread | |
| Damages | 19 | 16 | 14 | 1,431 |
| Damage drop regarding distance (in meters) | |||
| O - 8m = max | 8 - 9m = -30% | 9 - 15m = -45% | >15m = -55% |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
| 630 (588) | 35 | 1 | 0,3 |
| Head | Body | Endpoints | Spread | |
| Damages | 49 | 32 | 28 | 0 |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
| 270 (288) | 9 | 1,2 | 0,25 |
| Head | Body | Endpoints | Spread | |
| Damages | 25 (20) | 20 (18) | 14 | 0 |
| Damage drop regarding distance (in meters) | |
| 0 - 16m = max | >16m = -25% |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
| 360 | 12 | 0,5 | 0,1 |
| Head | Body | Endpoints | Spread | |
| Damages | 15 | 13 | 10 | 0,25 |
| Damage drop regarding distance (in meters) | ||
| 0 - 22m = max | 22 - 30 m = -15% | >30m = -25% |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
| 672 (660) | 40 | 1,5 | 0,6 |
| Head | Body | Endpoints | Spread | |
| Damages | 19 | 17 | 15 |
1st bullet: no spreading 3rd bullet: 0,1 (0,15) |
| Damage drop regarding distance (in meters) | |
| 0 - 30m = max | >30m = -25% |
| Cadence | Ammo | Reload time (sec) | Equip time (sec) |
|
Spray: 0,16 sec Between two sprays: 0,20 sec Total: 0,36 sec |
30 | 1,5 | 0,4 |
| Head | Body | Endpoints | Spread | |
| Damages | 17 | 15 | 14 | 0,3 |
| Damage drop regarding distance (in meters) | ||
| 0 - 25 m = max | 25 - 35 m = -17% | >35m = -25% |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
| 570 (552) | 35 | 1,8 | 0,6 |
| Head | Body | Endpoints | Spread | |
| Damages | 34 | 30 (28) | 30 (28) | 0 |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
| 258 | 20 | 1,5 | 0,6 |
| Head | Body | Endpoints | Dispersion threshold (m/s) | Spread | |
| Dégâts | 25 | 20 | 18 | 0,35 (0,2) | Static: 0,15 Moving: 10 |
| Damage drop regarding distance (in meters) | ||
| 0 - 50m = max | 50 - 70 m = -20% | >70m = -30% |
| Cadence (RPM) | Ammo | Reload time (sec) | Equip time (sec) |
| 450 | 75 | 4 | 0,9 |
The Arctic Legendary Rogue’s head texture has been fixed.
The smoke VFX when reloading the Legendary Spectre and the 2025 Christmas Spectre has been toned down, making it easier to see when aiming.
Footstep sounds are back on all maps! Sneaks on Polaris: no longer unpunished 🥷🏻
Questions? Feedback?