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SEASON 7 - Patchnote 1.7.5

Written by Paul Catuli | 23/00/26

 

 

Welcome to build 1.7.5! 👋

Discover all the new features below, as well as the new meta for EVA BATTLE ARENA:

 

 

 

Features

 

VISUAL OVERHAUL of obs mode

As part of the launch of the EVA PRO LEAGUE, the OBS mode is getting a refresh to improve readability when following matches on venue screens or via stream:

  • A completely new layout, updated visuals, and refreshed minimaps for better clarity

  • OBS mode now comes in multiple color variations depending on the matches:

 

 

 During EVA PRO LEAGUE matches: 

  • Player photos will replace character thumbnails

  • Visuals specific to EVA PRO LEAGUE teams will be displayed during matches and on end-of-game screens

 

GM option to cancel the respawn time for eliminated players

From the admin PC, the GM has now access to a new refereeing tool: the REVIVE button, which resets the respawn timer to 0, allowing a player to respawn immediately. 

 

Customer satisfaction survey

At the end of the session, during offboarding, some players will be asked to answer 3 questions about the quality of their experience. These responses will help us identify areas for improvement and deliver a better experience for all players. 

 

 

New meta

 

M12 Tactical

  Head  Body   Endpoints   Spread 
Normal shot damage  80 80 51 2
Loaded shot damage  100 100 100 0
Damage drop regarding distance (in meters)        
 Normal shot damage  
0 - 5m = max 5 - 10m = -30% >10m = -40%
 Loaded shot damage   0 - 5m (0 - 6) = max 5 - 15m (6 - 15m) = -30% > 15m = -40%
  Cadence (RPM)  Ammo   Reload time (sec)   Equip time (sec) 
 Time to change mode (s) 
  Normal shot damage     150 (162)  8 2 0,3 1
 Loaded shot damage    Cooldown: 50 (35 secondes)  Triggers 3 bullets 2   1

MP52

  Head Body  Endpoints   Spread
Damages 19 16 14 1,431
Damage drop regarding distance (in meters)       
 O - 8m = max   8 - 9m = -30%  9 - 15m = -45% >15m = -55%
Cadence (RPM)  Ammo   Reload time (sec)   Equip time (sec) 
 630 (588)  35 1 0,3

 Warden

   Head   Body   Endpoints    Spread 
Damages 49 32 28 0
Cadence (RPM)  Ammo     Reload time (sec)     Equip time (sec)  
 270 (288)  9 1,2 0,25

 Socom

   Head    Body    Endpoints    Spread  
 Damages   25 (20)   20 (18)  14 0

 

 Damage drop regarding distance (in meters)    
0 - 16m = max >16m = -25%
Cadence (RPM) Ammo    Reload time (sec)       Equip time (sec)   
 360  12 0,5 0,1

 MX-42

   Head     Body     Endpoints    Spread   
 Damages   15 13 10 0,25
  Damage drop regarding distance (in meters)    
0 - 22m = max 22 - 30 m = -15% >30m = -25%
Cadence (RPM)  Ammo      Reload time (sec)         Equip time (sec)    
 672 (660)  40 1,5 0,6

 Vulcan

   Head      Body      Endpoints    Spread    
 Damages    19  17  15

1st bullet: no spreading
2nd bullet : 0,1

3rd bullet: 0,1 (0,15)

   Damage drop regarding distance (in meters)   
0 - 30m = max >30m = -25%
Cadence Ammo      Reload time (sec)           Equip time (sec)     

Spray: 0,16 sec

Between two sprays: 0,20 sec

Total: 0,36 sec

30 1,5 0,4

 AK-77

    Head       Body       Endpoints    Spread     
 Damages     17 15 14 0,3
    Damage drop regarding distance (in meters)      
0 - 25 m = max 25 - 35 m = -17% >35m = -25%
Cadence (RPM)  Ammo        Reload time (sec)             Equip time (sec)      
 570 (552)  35 1,8 0,6

 Needle

   Head        Body        Endpoints     Spread      
 Damages      34   30 (28)  30 (28) 0
Cadence (RPM)  Ammo          Reload time (sec)               Equip time (sec)       
258 20 1,5 0,6

 Fury

   Head         Body         Endpoints  Dispersion threshold (m/s)  Spread       
Dégâts  25   20   18   0,35 (0,2)  Static: 0,15
Moving: 10
     Damage drop regarding distance (in meters)       
0 - 50m = max 50 - 70 m = -20% >70m = -30%
Cadence (RPM)  Ammo            Reload time (sec)                 Equip time (sec)        
 450  75 4 0,9

 

Corrections

  • The Arctic Legendary Rogue’s head texture has been fixed.

  • The smoke VFX when reloading the Legendary Spectre and the 2025 Christmas Spectre has been toned down, making it easier to see when aiming.

  •  Footstep sounds are back on all maps! Sneaks on Polaris: no longer unpunished 🥷🏻 

 

Questions? Feedback?