---
title: "Rabbids: Color Chaos | Perfectly Planned Chaos"
description: "Rabbid sizes, \"BWAAAAH\" cries and paint shots: EVA's production team takes you behind the scenes of Color Chaos."
image: https://blog.eva.gg/hubfs/LCC_16.9%20(1).jpg
---

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[Rabbids: Color Chaos](https://blog.eva.gg/en/tag/rabbids-color-chaos)

# Rabbids: Color Chaos | Perfectly Planned Chaos

[Rabbids: Color Chaos](https://blog.eva.gg/en/tag/rabbids-color-chaos)

10/09/2026

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# color chaos: behing the scenes!

Rabbids on the loose, colors flying everywhere, and chaos so well orchestrated you'd almost forget every detail was carefully planned. That's Color Chaos! Behind the apparent madness are months of work and a production team that oversaw it all. We asked them our questions, starting with the most obvious one.

 

---

## **🐰  How did EVA come up with the idea for a Rabbids game?**

 

**The production team:** EVA's original games, Battle Arena and Moon of the Dead, are aimed mostly at teenagers and adults, in both their visual style and their gameplay. So we wanted to offer an experience designed for younger players and families, with simple, intuitive game mechanics and controls. Then we had the chance to work with Ubisoft, and the Rabbids franchise was a perfect fit for the fun spirit we wanted the game to have. It speaks to kids who watch the animated series and to parents who grew up playing the Rabbids video games.

 

---

 

## **🎨  How did you bring the madness of the Rabbids into the game?**

 

**The production team:** We wanted to make the most of what gives the franchise its personality. It starts with the character you play: a Rabbid riding a makeshift exoskeleton, typical of their world. Rabbids are also famous for their "*BWAAAAH*", a cry that can express all kinds of emotions depending on the tone. We built these cries into the game as gameplay feedback, to let players know what's happening during the match. And the game is chaotic by nature, with paint shots flying in every direction. That's exactly what the name Color Chaos says, and it fits right in with the Rabbids universe. 

 

---

 

## **🧩  What was the biggest challenge in this project?**

 

**The production team:** The size of the Rabbids, without a doubt! In a free-roam VR game, the character has to be the same size as the player to avoid any risk of collision. Our first tests with human-sized Rabbids didn't work, because they were too far off from the size of the characters in the rest of the franchise. So we looked for other solutions, until we came up with the idea of putting them on stilts. That way, we can adjust the character's height without changing the size of the Rabbids themselves.

 

---

 

## **🔍  Is there a detail or a secret you're especially proud of?**

 

**The production team:** At first glance, the game is very simple: to win, you have to paint as much of the map as possible in your team's color before time runs out. But we wanted to give the gameplay more depth, with a co-op mechanic that really changes how a match plays out. Shooting your teammates refills their paint tank, which makes them better at painting the map or taking on opponents. At first, players don't really pay attention to it and just paint the environment. But after a few matches, once they understand how it works, you see them start working together to get the upper hand. This mechanic matters a lot to us, because we don't only make games where players compete against each other. We also create experiences where they communicate and cooperate.

 

---

 

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