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Patch note Season 3 - AFTER-H (EN)

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18.50 Update - Bug fixes

  • We corrected a bug triggering some players to be invincible under certain conditions
  • We corrected a bug causing bullets to hit the wrong targets in some rare cases
  • We corrected the duration of the shield that would last too long
  • We added the patriot skin that wasn't available to players who had already unlocked it
  • We corrected a bug causing health bar to be incorrectly displayed
  • We fixed the doors and cap point on Altantis that had some issues since Season 3
  • We adjusted and corrected some audio features

BALANCE CHANGES

The updated values follow the rules below : 

  • In green when the weapon's performance have been improved since last patch
  • In red when the weapon's performance have been nerfed since last patch
  • Last patch values are then given between brackets
  • When no color code is applied, the value is the same as it was in last patch

 

Striker, submachine gun

  • Damage: Head 25, body 20 , extremities 18
  • Firerate: 822 rpm
  • Magazine : 30
  • Bullet speed : 700 m/s 
  • Reload time : 1 sec
  • Damage drop : -15% at  5m, -25% at  10m, -35% at 15m

 

Grenade DX3 , Grenade Plasma

  • Damage: 100
  • Max damage radius: 0-2 m
  • Max range : 4m
  • Time before explosion : 3.5 seconds starting at launch
  • Cooldown : 45 seconds
  • Selection limitation : none

Sticky Grenade

  • Damage: 100
  • Max damage radius: : 0-1 m
  • Max range : 2.5
  • Time before explosion : 3.5 seconds starting at impact
  • Cooldown : 45 seconds
  • Selection limitation : none

Shield , Portable cover

  • Duration: 10 seconds
  • Health : 500
  • Cooldown : 45 seconds
  • Selection limitation : One per team

 

FURY, Light Machine gun

  • Damage: Head 30, body 24, extremities 21
  • Firerate : 540 rpm
  • Magazine : 75
  • Bullet speed : 2000 m/s
  • Reload time : 4 sec
  • Damage drop: -20% at 50m, -30% at 70m
  • Max movement speed above which spread increases : 0.5 
  • Spread when not moving : [0; 0,3]

 

MX42, Assault Rifle

  • Damage: Head 20, body 16, extremities 14 
  • Firerate : 738 rpm
  • Magazine : 40
  • Bullet speed : 1000 m/s
  • Reload time : 1,5 sec (1.2 sec)
  • Damage drop: -15% at 16m, -25% at 23m
  • Spread : 0,6
  • Rate of spread increase : 0.3

 

Needle, Scout Rifle

  • Damage: Head 50, body 43 , extremities 34
  • Firerate : 252 rpm 
  • Zoom : 1
  • Magazine : 20
  • Bullet speed : 2000 m/s
  • Reload time : 1,5 sec
  • Damage drop : -20% above 40m

 

ERG type 51, lasergun

  • Damage: DPS Head 235 , DPS body 180 , DPS extremities 116
  • Magazine : 3.2 sec
  • Reload time : 2 sec
  • Damage drop : -15% at 25m, 30% at 50m

T1-Gauss

  • Damage: Head 115, body 115, extremities 113
  • Firerate : 75 rpm (66 rpm)
  • Magazine : 5
  • Reload time : 2 sec
  • Damage drop : -30% at 3,8m, -50% at 6m, -80% at 10m, -100% at 15m
  • Spread: 1.45 

VULCAN, Assault Rifle

  • Damage: Head 32, body 24, extremities 19
  • Firerate : 3 bullet bursts, 0.23 sec between two bursts
  • Magazine : 30
  • Bullet speed: 1000 m/s
  • Reload time : 1,5 sec
  • Damage drop : -25% at 22m

Warden, Handgun

  • Damage: Head 58, body 49, extremities 40
  • Firerate : 276  rpm
  • Magazine : 9
  • Bullet speed : 2000 m/s
  • Reload time : 1,2 sec
  • Damage drop:  -10% at 40m

 

MP52 , SMG

  • Damage: Head 25, body 18  , extremities 13
  • Firerate : 750 rpm
  • Magazine : 35
  • Bullet speed : 700 m/s 
  • Reload time : 1 sec
  • Damage drop : -10% at 9m, -25% at 15m, -45% at 20m, -55% above 30m 

ATLAS, Sniper

  • Damage: Head 150, body 100, extremities 95 
  • Firerate : 72 rpm
  • Magazine : 5
  • Bullet speed : 3000 m/s
  • Reload time : 2,5 sec
  • Damage drop : -30% below 7m, 100%  above 7m

Update, additions & bug fixes

 

 

  • We have added a lag-compensation system that fixes a bug triggering some bullets to not deal any damage
  • We've fixed the OBS mode to make sure the camera doesn't shake anymore
  • Overall optimization of the ghost system :
    • Ghosts are now anonymised ( Same character and weapon for everyone), the goal is for the ghosts to be what they are meant to be : a tool for safety and thus not to provide any info to the players
    • Ghosts can now be seen through walls under certain conditions to improve safety for players

 

 

 

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