Patchnote listing the changes you will find in the 17.66 version of After-H Battle Arena. A major network update, a weapon balance as well as an update on FFA and TDM
MAJOR UPDATE - NETWORK ENGINE
This new version is the result of 5 months of hard work from our development teams to revamp our network technology.
Our goal: to align even more with our e-sports identity by offering you a smoother and more precise technology.
All players, from beginners to seasoned ones, will benefit from an optimized experience. The most dedicated players will notice that their shots connect better and that trade kills are much rarer now (as they require players to shoot at exactly the same frame).
Furthermore, we worked on overall performance, optimizing the visual effects in particular to enhance fluidity.
We are eager to hear your feedback !
TDM and FFA update
The Team Deathmatch (TDM) and Free-for-All (FFA) game modes have been modified: now, when respawning in the game, it is possible to interrupt the invincibility period by shooting. The objective is to give the advantage to the respawning players over the ones who might be waiting to kill them. In other words, the aim is to prevent/complicate spawn kills.
BALANCE CHANGES
The updated values follow the rules below :
- In green when the weapon's performance have been improved since last patch
- In red when the weapon's performance have been nerfed since last patch
- Last patch values are then given between brackets
- When no color code is applied, the value is the same as it was in last patch
FURY, Light Machine gun
- Damage : Head 30, body 24, extremities 21
- Firerate : 540 rpm
- Magazine : 75
- Bullet speed : 2000 m/s
- Reload time : 4 sec
- Damage drop : -20% at 50m, -30% at 70m
- Max movement speed above which spread increases : 0.5
- Spread when not moving : [0; 0,3]
MX42, Assault rifle
- Damage : Head 20, body 16 , extremities 14
- Firerate : 738 (750) rpm
- Magazine : 40
- Bullet speed : 1000 m/s
- Reload time : 1,2 sec
- Damage drop : -15% at 16m, -25% at 23m
- Dispersion : 0,6
- Rate of spread increase : 0.3
Needle, Scout Rifle
- Damage : Head 50, body 43 , extremities 34
- Firerate : 252 rpm (192 rpm)
- Zoom : 1
- Magazine : 20
- Bullet speed : 2000 m/s
- Reload time : 1,5 sec
- Damage drop : -20% after 40m
ERG type 51, lasergun
- Damage: Head 235 (229), body 180, extremities 116
- Magazine : 3.2sec
- Reload time : 2 sec
- Damage drop : -15% at 25m, 30% at 50m
T1-Gauss, shotgun
- Damage: Head 115, body 115, extremities 113
- Firerate : 66 rpm
- Magazine: 5
- Reload time : 2 sec
- Damage drop : -30% at 3,8m, -50% at 6m, -80% at 10m, -100% at 15m
- Spread : 1.45
VULCAN, Assault Rifle
- Damage : head 32, body 24, extremities 19
- Firerate : 3 bullet bursts , 0.23 sec between two bursts (0.25 sec)
- Magazine : 30
- Bullet speed: 1000 m/s
- Reload Time : 1,5 sec
- Damage drop : -25% at 22m
Warden, Revolver
- Damage: head 58, body 49, extremities 40
- Firerate: 276 (240) rpm
- Magazine: 9
- Bullet speed : 2000 m/s
- Reload TIme : 1,2 sec
- Damage drop : -10% at 40m
MP52 ( SMG)
- Damage: head 25, body 18 , extremities 13
- Firerate : 750 rpm
- Magazine : 35
- Bullet speed : 700 (500) m/s
- Reload time : 1 sec
- Damage drop: -10% at 9m, -25% at 15m, -45% at 20m, -55% after 30m
ATLAS, sniper
- Damage : head 150, body 100, extremities 95
- Firerate : 72 rpm (60 rpm)
- Magazine: 5
- Bullet speed : 3000 m/s
- Reload time : 2,5 sec
- Damage drop : -30% below 7m, 100% after 7m
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