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  • Season 2 - Patchnote 16.112 | TDM MAPS | AFTER-H: BATTLE ARENA

 

Patchnote listing the changes you will find in the 16.112 version of After-H Battle Arena

 

4 NEW DEATHMATCH MAPS

 

As promised, we are extending our team deathmatch map pool from 3 to 7 maps, players will now be able to rediscover the following

maps  : 

  • Helios Station
  • Bastion
  • Artefact
  • The Cliff

 

UPDATES & BUG FIXES

 

  • Spawn : We fixed a bug inducing wrong assignations of calibration areas, some where assigned to multiple players 
  • Menu : We fixed a bug messing with the rules of menu display in the lobby, players now can only see their menu while standing our the calibration area
  • Grenade : We fixed a bug allowing players to throw grenades before the beginning of the game. As designed, players can only through grenades once the game has started and players can get out of spawn
  • Admin : We fixed a UI issue in the communication system used by admins, now only the player the Admin is talking to is highlighted
  • Zombie : Players can now see the leaderboard at the end of Zombie games

BALANCE CHANGES

The updated values follow the rules below : 

  • In green when the weapon's performance have been improved since last patch
  • In red when the weapon's performance have been nerfed since last patch
  • Last patch values are then given between brackets
  • When no color code is applied, the value is the same as it was in last patch

FURY, Light Machine gun

  • Damage : Head 30, body 24, extremities 21
  • Firerate : 540 rpm
  • Magazine : 75
  • Bullet speed : 2000 m/s
  • Reload time : 4 sec
  • Damage drop : -20% at 50m, -30% at 70m
  • Max movement speed above which spread increases : 1,2 (0,5)

 

MX42, Assault rifle

  • Damage : Head 20, body 16 (17), extremities 14 (15)
  • Firerate : 750 rpm
  • Magazine : 40
  • Bullet speed : 1000 m/s
  • Reload time : 1,2 sec
  • Damage drop : -15% at 16m, -25% at 23m ( -15% at 17m, -25% at 30m)
  • Dispersion : 0,6 (0,4)

 

Needle, Scout Rifle

  • Damage : Head 50 (49), body 40 (32), extremities 34 (27)
  • Firerate : 150 rpm (270 rpm)
  • Zoom : 1
  • Magazine : 20 (25)
  • Bullet speed : 2000 m/s
  • Reload time : 1,5 sec
  • Damage drop : -20% after 40m

 

ERG type 51, lasergun

  • Damage: Head 232 (222), body 190 (174), extremities 116
  • Magazine  : 3,2sec
  • Reload time : 2 sec
  • Damage drop : -15% at 25m, 30% at 50m

 

Warden, handgun

  • Damage: Head 58, body 47, extremities 40
  • Cadence : 240 (300) rpm
  • Magazine : 9 (12)
  • Bullet speed : 2000 m/s
  • Reload time : 1.2 sec
  • Damage drop :  -10% (-20%) at 40m
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