Updates and Fixes
Today, we’re rolling out versions 0.5.2 and 1.5.2 for After-H Battle Arena and Moon of The Dead. These updates include a new meta for certain weapons, the addition of the Outlaw map in the Pick & Ban system, as well as several fixes to enhance your gaming experience.
NEW FEATURE
-
Pick & Ban : Outlaw is now selectable in the Pick & Ban
NEW Meta
Warden
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Damages |
49 |
32 |
28 |
0 |
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|
288 (300) |
9 |
1.2 |
0.25 |
SOCOM
|
Head |
Torso |
Endpoints |
Spread |
---|---|---|---|---|
Damages |
20 |
18 |
14 |
0 |
Damage drop regarding distance (in meters) |
||
0 - 16m = max |
>16m = -25% |
|
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
360 (300) |
12 |
0.5 |
0.1 |
M12 tactical
Head |
Torso |
Endpoints |
Spread |
|
---|---|---|---|---|
Normal shot damage |
60 |
50 |
45 |
2,5 (3,6) |
Loaded shot damage |
120 (100) |
80 |
60 |
0 |
Damage drop regarding distance (in meters) |
|||
---|---|---|---|
Normal shot |
0 - 5m = max |
5 - 10m = -30% |
>10m = -40% |
Loaded shot |
0 - 7m = max |
7 - 15m = -30% |
> 15m = -40% |
|
Cadence (RPM) |
Ammo |
Reloading time (sec) |
Switch time (sec) |
---|---|---|---|---|
Normal shot |
162 (150) |
12 |
2 |
0,3 |
Loaded shot |
NC |
Consomme 2 balles |
2 |
0,3 |
STICKY
Damages |
OS range (m) |
Damage range (m) |
Delay Before Explosion (sec) |
Cooldown Time (sec) |
---|---|---|---|---|
95 (100) |
3 (2) |
5 (3) |
2,5 (2,7) |
20 (35) |
FIXES
Build 0.5.2
-
Correction of a bug preventing the conservation of selected skins after the end of a game, or after being disconnected.
-
Correction of the aim of the Westfire
-
Brought back the missing walls on the Bastion map 👷
-
Correction of the moving position of some articulations for the Female Trooper and Atlante characters
-
Correction of the position of the wind turbine in the lobby - the top found its base 🏗️
-
Moved the ‘Do not cross’ panels in the lobby, for increased security regarding physical walls.
-
Correction of the height of the ground in the lobby
-
Correction of a bug hiding the player pictograms and their calibration points on the admin screen’s map, specifically for inter-venue games where the admin is not the master.
-
Miscellaneous visual bug fixes
Build 1.5.2
-
Correction of a bug that assigned the wrong initial spawn points when launching an MotD game.
-
Correction of the aim of the Westfire
-
Correction of a bug hiding the player pictograms and their calibration points on the admin screen’s map, specifically for inter-venue games where the admin is not the master
Do you have any questions or want to share feedback, report bugs, or suggest improvements?