Patch notes

Patch note 1.6.0

Season 6 Has Arrived! 

Warning! The new content from Season 6 will only be available in build 1.6.0.
Build 0.5.12
will still be playable in locations, but will not benefit from the content updates described below ⬇️

 

 

Season 6 

  • Discover Mist, our new character, and join the battle on the brand-new map Horizon. Dominate your opponents on the top floor of a luxury hotel, in an urban oasis in the heart of the desert!

  • Gain the upper hand by revealing your enemies’ positions to your entire team using the new Sonar reconnaissance grenade.

  • Take them down quickly with the Spectre, a new SMG added to your arsenal.

  • Level up and unlock exclusive skin packs through the Battle Pass! Each pack theme comes with its own unique touches: modeling, animation, visual effects, sound… it’s up to you to discover them! (+ 40 new skins available)

 

 

New map: Horizon

Face off against your enemies in Strategic Domination mode on the top floor of a luxury hotel, where two control points activate: first one after the other, then simultaneously. The map offers a wide range of tactical options and is spread across two levels, with access to balconies that provide various angles of attack. Don't forget to check the top while capturing Point A by the pool! Point B plays out in tight corridors, including vents and flanking routes.

 

Horizon_Image_009

 

 

new weapons

 

Spectre

Compact and intense. The Spectre relies on sheer firepower, a storm of bullets for dominating close-quarters fights. Low accuracy, but great for forcing enemies back. Perfect for tight spaces. 

 

NewSPECTRE_16_9

 

SPECTRE Head Torso Limbs Bullet Spread
Damage 12 10 9 1,35
Damage drop-off by distance      
0 - 8m = max 8 - 12m = -35% 12 - 20m = -50% >20m = -60%
Fire Rate (RPM) Ammo Reload Time (s) Equip Time (s)
1080 45 1 0,4

 

Sonar

The Sonar is a recon beacon that you equip in addition to your two weapons. A must-have for scouts, it sticks to the first surface it touches and emits a pulse that reveals nearby enemy positions, even through walls. It’s a strategic tool, and only one player per team can use it.

 

Grenade-Sonar_Visuel-officiel-1920x1080

 

Duration (s) Radius (m) Activation Delay (s) Cooldown (s)
2 8 On collision 40

 

New character: Mist

Beneath the neon lights of a desert city, Mist moves in the shadows. She slips through like a glitch in the system, bypassing defenses, jamming sensors. Always one step ahead, she leaves only a whisper in her wake.

 

16.9_S6_Mist GENERIC

 

New game mode: MOTD Survival

Face your fears and try to survive as long as possible in the new game mode: Moon of the Dead Survival! Alone or in a team, fight off waves of enemies to progress through the levels:

  • Each cleared level unlocks the next one. The further you go, the harder it gets. How far will you make it?

  • Earn a score for each level, replay to beat it, and climb the leaderboard!

  • Explore the World of the Dead: when you die, you become a ghost and remain on the map. You can watch your teammates continue to fight and help by relaying zombie positions!

  • Enjoy the Moon of the Dead and Survival experiences even outside the arena thanks to OBS mode.

 

Important:

  • You must finish Moon of the Dead at least once before you can access Moon of the Dead Survival.

  • For each Survival session, you can choose to play any level you’ve already cleared. If you’re playing with others who’ve reached different max levels, you’ll only be able to start at the highest level shared by all players.

     

 

Bug fixes

  • [Local Mode] No more need to stop and restart the local server to switch between sessions.

  • Fixed a bug where the Winamax skin appeared in-game for players who had selected the Zombie skin.

  • Fixed a bug that caused the Zombie mode to activate by default after a session under certain conditions.

  • Various visual fixes for hidden players in spectator mode on Engine and Outlaw maps.

  • Fixed a bug where the shooting animation played when switching weapons with the AK77.

  • Adjusted the red firing effect when shooting the Atlas.

  • [Survival] Killing a boss while it’s launching a flesh ball no longer causes the game to freeze.

 


 

Questions or feedback ? ⬇️

 

Join the discord

Paul Catuli
VP Games

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